The program's replies are typically in a sarcastic, conversational tone, much as a Game Master would use in leading players in a tabletop role-playing game. If the game does not understand the player's commands, it asks for the player to retype their actions. The program acts as a narrator, describing to the player their location and the results of certain actions. The command must fit the location's context (e.g., "get lamp" works only if a lamp is present). Commands can be one or two words (e.g., "get lamp" or "north") or more complex phrases (e.g., "put the lamp and sword in the case"). The game has hundreds of locations, each with a name and description, and the player's commands interact with the objects, obstacles, and creatures within them. The player types text commands for their character to traverse locations, solve puzzles, and collect treasure. Zork is a text-based adventure game wherein the player explores the ruins of the Great Underground Empire. Gameplay Zork being played on a Kaypro CP/M computer In 2007, Zork was included in the game canon by the Library of Congress as one of the ten most important video games in history. Later historians have noted the game as foundational to the adventure game genre, as well as influencing the MUD and massively multiplayer online role-playing game genres. Critics regard it as one of the greatest video games. Reviews of the episodes were very positive, several reviewers calling Zork the best adventure game to date. Infocom was purchased by Activision in 1986, leading to new Zork games beginning in 1987, as well as a series of books. Collectively, the three episodes sold more than 680,000 copies through 1986, comprising more than one-third of Infocom's sales in this period. The first episode sold more than 38,000 copies in 1982, and around 150,000 copies in 1984. Zork was a massive success for Infocom, with sales increasing for years as the market for personal computers expanded. The first episode was published by Personal Software in 1980, after which Infocom purchased back the rights and self-published all three episodes beginning in late 1981. Blank and Joel Berez created a way to run a smaller portion of Zork on several brands of microcomputer, letting them commercialize the game as Infocom's first products. In 1979, they founded Infocom with several other colleagues at the MIT computer center. The developers wanted to make a similar game that was able to understand more complicated sentences than Adventure 's two-word commands. The original game, developed between 19 at the Massachusetts Institute of Technology (MIT), was inspired by Colossal Cave Adventure (1976), the first well-known example of interactive fiction and the first well-known adventure game. It has been described as the most famous piece of interactive fiction. The program acts as a narrator, describing the player's location and the results of the player's commands. The player moves between the game's hundreds of locations and interacts with objects by typing commands in natural language that the game interprets. In Zork, the player explores the abandoned Great Underground Empire in search of treasure. The original developers and others, as the company Infocom, expanded and split the game into three titles- Zork I: The Great Underground Empire, Zork II: The Wizard of Frobozz, and Zork III: The Dungeon Master-which were released commercially for a range of personal computers beginning in 1980. Zork is a text-based adventure game first released in 1977 by developers Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer.
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